André Danlos
André Danlos
3D Character Artst at ISART Digital
Bordeaux/Paris, France

Summary

Sculpting and Rigging with python scripting of any type of characters in Maya then importation of the rig into Unreal Engine or Unity

Skills

3D Animation3D ModelingCharacter ModelingDigital SculptingFacial Rigging & AnimationRiggingTexturingUV MappingSculptingRetopologyPython Scripting

Software proficiency

Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
CLIP STUDIO PAINT
CLIP STUDIO PAINT
DaVinci Resolve
DaVinci Resolve
Godot
Godot
Source Control
Source Control