I had the opportunity to work with a team of wonderful nine persons (Alice Assenza, Tiago Garcia-Kuppens, Mateo Dumont, Jeanne Saison-Andermadtt, Flavien Du Song, Andro Gonzalez Gracia, Iason Savidd, Evan Mathias) in order to collaborate and realize a beautiful corner for a top-down adventure game to help us troubleshoot the obstacles and challenges of the game pipeline. The theme of the game is Italy and we chose to make it take place into a Roman society
As you can see, I have worked, mastered and helped on:
- Creating tools
- Animating all of the animations
- Coding an auto-rig in Python for Maya
- Assisting game tools in C++
- Developed Retargeting pipeline
- Minor VFX
- Coding procedural PBR textures
- Optimising the Material Pipeline
- Configuring Landscape
- Leading Lighting and helping on Composition. Thanks to the wonderful Alice Assenza for lead compositing and co-lighting!
Hope you'll like it
Rage mode
Hit animation
Run animation
Attack animation
Auto-Rig Demonstration
IK-FK Switch
IK Spline Spine
Retarget demonstration
Meter Block Demo
Optimisation Demo
UV Space Demo
Triplanar Demo World Space
Triplanar Demo Local Space
Triplanar Demo Mesh
Triplanar Parameters Demo
Layers Demo
Automatic lanscape Material