Soulsworn

I had the opportunity to work with a team of wonderful nine persons (Alice Assenza, Tiago Garcia-Kuppens, Mateo Dumont, Jeanne Saison-Andermadtt, Flavien Du Song, Andro Gonzalez Gracia, Iason Savidd, Evan Mathias) in order to collaborate and realize a beautiful corner for a top-down adventure game to help us troubleshoot the obstacles and challenges of the game pipeline. The theme of the game is Italy and we chose to make it take place into a Roman society

As you can see, I have worked, mastered and helped on:
- Creating tools
- Animating all of the animations
- Coding an auto-rig in Python for Maya
- Assisting game tools in C++
- Developed Retargeting pipeline
- Minor VFX
- Coding procedural PBR textures
- Optimising the Material Pipeline
- Configuring Landscape
- Leading Lighting and helping on Composition. Thanks to the wonderful Alice Assenza for lead compositing and co-lighting!

Hope you'll like it

Beauty Shot

Beauty Shot

Process from blocking to final lighting

Process from blocking to final lighting

Rage mode

Hit animation

Run animation

Attack animation

Auto-Rig Demonstration

IK-FK Switch

IK Spline Spine

Retarget demonstration

Meter Block

Meter Block

Meter Block Demo

Master Material Optimisation

Master Material Optimisation

Optimisation Demo

UV Space

UV Space

UV Space Demo

Master Material Triplanar

Master Material Triplanar

Triplanar Demo World Space

Triplanar Demo Local Space

Triplanar Demo Mesh

Triplanar Parameters Demo

Master Material Layers

Master Material Layers

Layers Demo

Color Variation

Color Variation

Break Repetition

Break Repetition

Automatic lanscape Material

Color Keys

Color Keys

Before and After Post Processing

Before and After Post Processing

Before and After VFX

Before and After VFX